In addition, I think every castle should have a few air-mounted elite troops as well. It takes a quite high level (and specifically built) caster to pull off Fly + Invisibility + Silent attack spells efficiently, at least if the attack spell is supposed to be good. Preferably, there should be a few low-level mages with them too, readying stuff like Glitterdust. Guards with decent ranged attacks, watching the sky with ranged actions to shoot at any mages or weird stuff happening. I think regardless of setting, magic is rare enough that it's incredibly rare that mages _alone_ would take a castle I see it more as them being an important support for an army.ĭue to this, I think the most important defenses vs flying enemeis are to have loads of guards when you suspect enemies might come. Perhaps items that let you read thoughts. You could still use a mundane disguise, plus a spell that buffs Bluff to get around this though. I could picture random patrols of guards using true seeing items. To stop spies, you often need something that reveals illusions. Note that a spy can slip in via disguise, then prepare a teleport later. Scrying can be stopped with Private Sanctum, a 5th-level spell. There are spells that can allow small armies to teleport, so it's a major worry. Teleportation cannot be stopped without magic, and you need an 8th-level spell to do so reliably. Thick walls make this less likely but there's nothing completely stopping it. Next is Passwall, wildshaping into earth elementals and similar effects. Unless you're being attacked by dragons that can just rip up the roof, a thick roof will protect you. Enemies can fly in with magic, on riding beasts, or maybe they just have wings or gas bladders. Magic is expensive, so use as little as possible. There needs to be a giant database for these.
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